AuctionBid |
Event object for an auction bid.
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AuctionBidLevel |
Event if the bid level of an auction changes.
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BuildingAuctionFinished |
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BuildingNotAuctioned |
Event for building action finished but no one bidded.
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DisplayEventVideo |
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ElectionWinnerNotification |
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GraphInitialisationComplete |
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HeuristicGraphInitialisationComplete |
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MapUpdateCityAdd |
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NewGame |
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NewGameClient |
This is the data object that is used to notify the client of the
new game.
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NoticeBoardPersistentClose |
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RefitFinishedEvent |
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RepairFinishedEvent |
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ShipArrivesAtDestinationEvent |
Event when a ship enters the port of a city.
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ShipAttackEvent |
Event if a ship is attacked successfully by another ship.
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ShipAuctionFinished |
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ShipBecomesUnavailableEvent |
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ShipConstructionFinishedEvent |
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ShipDefenseEvent |
Event if a ship defends successfully against another another ship.
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ShipEntersPortEvent |
Event when a ship enters the port of a city.
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ShipLeavingPort |
Event objec when a ships leaves the area of the port.
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ShipNearingPortEvent |
Event when a ship nears the port of a city.
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ShipNotAuctioned |
Auction finished event but no one bidded on the ship.
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ShipPositionUpdateEvent |
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ShipyardOrderBuild |
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ShipyardOrderRefit |
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ShipyardOrderRepair |
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SwitchCity |
Event object for switching to a different city.
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