| IBasePatrol |
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| IBaseTraveler |
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| IBuyer |
A buyer promises to buy wares within a given time frame at a certain price.
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| ICaptain |
Interface describing a captain
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| IConcurrent |
Another player asking to harm his concurrent by sinking
one of his ships.
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| IContractBroker |
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| IContractBrokers |
Accessting the contract broker for a specific player in a city.
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| ICourier |
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| IEscorte |
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| IFugitive |
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| IInformant |
Provide the information the informant is willing to sell.
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| INonFreeSeaPirate |
Special case of a pirate.
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| IPatrol |
Trader who wishes to order a patrol along three cities.
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| IPerson |
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| IPirate |
Interface defining a pirate sitting in the tavern.
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| IPirateHunter |
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| ISailors |
Proxy object for any number of sailors.
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| ISailorState |
Defining the sailor state
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| ISeaPirate |
Pirate roaming the sea.
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| IShipOwner |
Interface specifing the ownership of a ship.
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| ISideRoomPerson |
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| ISmuggler |
A smuggler request delivery of some wares into another city.
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| ITavernPerson |
Interface describing a person in the tavern, who is only part time present
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| IThieve |
A thieve is a person sitting in the tavern waiting for
an order to break in on one of your concurrent's, who have
a trading office in the city.
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| ITradePerson |
Interface defining a person that trades ware.
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| ITrader |
Selling goods wares produced in the city.
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| ITransportTrader |
Defining a trader with missing ships capacities, who has
to get to another city with his wares.
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| ITraveler |
Traveler needs to go into a different city.
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| ITreasureMapOwner |
The owner of a treasure map offers you a part of it to be sold.
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| IWarehouseTenant |
Trader who looks to store goods in another warehouse.
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| IWeaponsDealer |
Defines the person in the tavern dealing in weapons.
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