IBasePatrol |
|
IBaseTraveler |
|
IBuyer |
A buyer promises to buy wares within a given time frame at a certain price.
|
ICaptain |
Interface describing a captain
|
IConcurrent |
Another player asking to harm his concurrent by sinking
one of his ships.
|
IContractBroker |
|
IContractBrokers |
Accessting the contract broker for a specific player in a city.
|
ICourier |
|
IEscorte |
|
IFugitive |
|
IInformant |
Provide the information the informant is willing to sell.
|
INonFreeSeaPirate |
Special case of a pirate.
|
IPatrol |
Trader who wishes to order a patrol along three cities.
|
IPerson |
|
IPirate |
Interface defining a pirate sitting in the tavern.
|
IPirateHunter |
|
ISailors |
Proxy object for any number of sailors.
|
ISailorState |
Defining the sailor state
|
ISeaPirate |
Pirate roaming the sea.
|
IShipOwner |
Interface specifing the ownership of a ship.
|
ISideRoomPerson |
|
ISmuggler |
A smuggler request delivery of some wares into another city.
|
ITavernPerson |
Interface describing a person in the tavern, who is only part time present
|
IThieve |
A thieve is a person sitting in the tavern waiting for
an order to break in on one of your concurrent's, who have
a trading office in the city.
|
ITradePerson |
Interface defining a person that trades ware.
|
ITrader |
Selling goods wares produced in the city.
|
ITransportTrader |
Defining a trader with missing ships capacities, who has
to get to another city with his wares.
|
ITraveler |
Traveler needs to go into a different city.
|
ITreasureMapOwner |
The owner of a treasure map offers you a part of it to be sold.
|
IWarehouseTenant |
Trader who looks to store goods in another warehouse.
|
IWeaponsDealer |
Defines the person in the tavern dealing in weapons.
|