BasePatrolState |
Base implementation for patrol like tasks.
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BaseTavernPerson |
Base class for people frequenting the tavern.
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BaseTradePerson |
Base implementation of trading person
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BaseTravelerState |
Base implementation of a person that needs to travel from one location to another.
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BuyerState |
Implementation of a buyer.
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CaptainsState |
Containing the states of the captains
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CaptainState |
Implementation of the captain.
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CaptainTownMapping |
Utility class to track which captain got when in which town
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ConcurrentState |
Implementation of a concurrent.
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ContractBrookerState |
Implementation of a contract brooker.
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CourierState |
Implementation of a courier.
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EscorteeState |
Implementation of an escortee, who needs to travel to another city and
will be attacked by a pirate under way.
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FugitiveState |
Implementation of an fugitive, who needs to travel to another city and
will be attacked by a pirate under way.
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InformantState |
Implementation of a informant.
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NonFreeSeaPirate |
Implementation of a non free pirate.
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PatrolState |
Implementation of a patrol.
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PirateHunterState |
Implementation of a pirate hunter.
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SailorsState |
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SeaPirate |
Implementation of the sea pirate
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SeaPiratesState |
State of all the sea pirates.
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SmugglerState |
Implementation of a smuggler.
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TavernPirateState |
Implementation of a pirate.
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ThieveState |
Implementation of a thieve.
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TraderState |
Implementation of a trader.
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TransportTraderState |
Implementation of a transport trader.
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TravelerState |
Implementation of a traveler.
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TreasureMapOwnerState |
Implementation of a treasure map owner.
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WarehouseTenant |
Implementation of a warehouse tenant.
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WeaponsDealerState |
Implementation of the weapons dealer.
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