Uses of Class
ch.sahits.game.openpatrician.model.city.ECityState
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Packages that use ECityState Package Description ch.sahits.game.openpatrician.model.city ch.sahits.game.openpatrician.model.product -
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Uses of ECityState in ch.sahits.game.openpatrician.model.city
Methods in ch.sahits.game.openpatrician.model.city that return ECityState Modifier and Type Method Description static ECityState
ECityState. valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name.static ECityState[]
ECityState. values()
Returns an array containing the constants of this enum type, in the order they are declared. -
Uses of ECityState in ch.sahits.game.openpatrician.model.product
Methods in ch.sahits.game.openpatrician.model.product with parameters of type ECityState Modifier and Type Method Description int
BezierPriceCalculation. computePrice(ITradable tradable, boolean buy, int available, int productionRate, IPopulationStructure pop, ECityState state)
double
IPriceCalculation. computePrice(int min, int max, int available, int saturation, int productionRate, IPopulationStructure pop, ECityState state)
Compute the price for one item of the ware.int
IPriceCalculationV2. computePrice(ITradable tradable, boolean buy, int available, int productionRate, IPopulationStructure pop, ECityState state)
Compute the price for one item of the ware.double
LinearPriceCalculation. computePrice(int min, int max, int available, int saturation, int productionRate, IPopulationStructure pop, ECityState state)
Compute the price for one item of the ware.double
SimplePriceCalculation. computePrice(int min, int max, int available, int saturation, int productionRate, IPopulationStructure pop, ECityState state)
Compute the price for one item of the ware.int
SimplePriceCalculation. computePrice(ITradable tradable, boolean buy, int available, int productionRate, IPopulationStructure pop, ECityState state)
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