AlwaysJoinGuildMinCashStrategy |
Always join the guild if the player has a certain amount of cash dependent on the entry fee.
|
BaseBuyWeaponStrategy |
Base class for buying weapons strategy implementing common services.
|
BaseHireCaptainForShipAboveSizeStrategy |
Base strategy for hiring a captain only for ships of a minimal capacity
|
BaseHireCaptainStrategy |
|
BaseHireDismissTradeManagerStrategy |
|
BaseJoinGuildStrategy |
Base implementation for an AI guild join strategy.
|
BasePlayerTradeStrategy |
Base implementation of the trading strategy.
|
BasePlayerTradeStrategy.WareNeedComparator |
|
BaseRepairStrategy |
Base implementation for the repair strategy.
|
BaseShipConstructionSelectionStrategy |
Base implementation for a ship construction selection strategy that can be easily configured through
the non default constructor.
|
BiggestShipConstructionSelectionStrategy |
Base strategy to build the bigest possible ships at a given location.
|
BlockadeStrategy |
The blockade strategy decides which ship to select for sending it to the blockade.
|
BuyWeaponHighPirateActivityHalfSlotsFilledStrategy |
Strategy to buy weapons when the pirate activity is high to fill half the ships slot with weapons.
|
BuyWeaponHighPirateSuccessAllSlotsFilledStrategy |
Strategy to buy weapons when the sucessfull pirate activity is high to fill all the ships slot with weapons.
|
BuyWeaponHighPirateSuccessHalfSlotsFilledStrategy |
Strategy to buy weapons when the successful pirate activity is high to fill half the ships slot with weapons.
|
CentralStorageDeliveryTradeStrategy |
Strategy to deliver the required wares out of a central storage.
|
CentralStorageHintContext |
Hint context for the central storage hint.
|
CentralStorageStrategyHint |
Strategy hint for a central supply city.
|
CheapProductionTradeStrategy |
This trade strategy focuses on the cheap production of wares and sells them in
the nearest city where there is a need.
|
CollectCelebrationWaresStrategy |
|
CollectConstructionHometownCogWareStrategy |
Strategy to collect wares to construct a cog.
|
CollectConstructionHometownCrayerWareStrategy |
Strategy to collect wares to construct a crayer.
|
CollectConstructionHometownHolkWareStrategy |
Strategy to collect wares to construct a holk.
|
CollectConstructionHometownSnaikkaWareStrategy |
Strategy to collect wares to construct a snaikka.
|
CollectConstructionTradingOfficeCogWareStrategy |
Strategy to collect wares to construct a cog.
|
CollectConstructionTradingOfficeCrayerWareStrategy |
Strategy to collect wares to construct a crayer.
|
CollectConstructionTradingOfficeHolkWareStrategy |
Strategy to collect wares to construct a holk.
|
CollectConstructionTradingOfficeSnaikkaWareStrategy |
Strategy to collect wares to construct a snaikka.
|
CollectConstructionWareStrategy |
Base strategy for constructing a ship.
|
CollectConstructionWestCityCogWareStrategy |
Strategy to collect wares to construct a cog.
|
CollectConstructionWestCityCrayerWareStrategy |
Strategy to collect wares to construct a crayer.
|
CollectConstructionWestCityHolkWareStrategy |
Strategy to collect wares to construct a holk.
|
CollectConstructionWestCitySnaikkaWareStrategy |
Strategy to collect wares to construct a snaikka.
|
CollectionConstructionHometownWaresStrategy |
This implementation for construction provides construction location in the players hometown.
|
CollectionConstructionTradingOfficeWaresStrategy |
This implementation for construction provides construction location in a random city with a trading office.
|
CollectionConstructionWestCityWaresStrategy |
This implementation for construction provides construction location in a random city in the west.
|
CollectionWaresStrategy |
Strategy to collect wares.
|
DangerBasedShipUpgradeStrategy |
Upgrade strategy for hte ship based on the danger.
|
DefaultHireSailorsStrategy |
Strategy for calculating the sailor amount on ships based on the danger level.
|
DynamicTradeRouteStrategy |
Trade strategy to buy certain wares (wine, spices, fur or fish oil) and then sell them until none is left.
|
EightyPercentRepairStrategy |
Repair strategy for going to repair when ship health drops below 80%.
|
FleetBasedEventDecisionStrategy |
Strategy for taking event decitions based on the size of the fleet.
|
FormOrJoinConvoyStrategy |
Trade step to decide if a vessel should form a convoy, join a convoy and doing so.
|
HireCaptainAlwaysStrategy |
Strategy for hiring a captain which always hires the captain if possible.
|
HireCaptainForMediumShipsStrategy |
Hire a captain for ships above capacity size of 300.
|
HireCaptainNeverStrategy |
Strategy to never hire a captain.
|
HireDismissTradeManagerMinStorageCapacityStrategy |
Strategy based hiring on storage capacity and usage.
|
HireDismissTradeManagerStrategy |
Trade step to decide weather to hire or fire a trade manager.
|
HometownBiggestShipConstructionSelectionStrategy |
This strategy builds the biggest possible ship type in the hometown.
|
HometownJoinGuildMinCashStrategy |
Always join the guild if the player has a certain amount of cash dependent on the entry fee.
|
HometownRandomShipConstructionSelectionStrategy |
This strategy builds the biggest possible ship type in the hometown.
|
HometownRepairStrategy |
Repair strategy to repair the ship in the hometown.
|
KontorTypeCityRepairStrategy |
Repair strategy defines only repairs in cities of kontor type Kontor.
|
MoneyBasedEventDecisionStrategy |
This event decision strategy is based on the available cash amount.
|
NearHometownJoinGuildMinCashStrategy |
Always join the guild if the player has a certain amount of cash dependent on the entry fee.
|
NearTradingOfficeJoinGuildMinCashStrategy |
Always join the guild if the player has a certain amount of cash dependent on the entry fee.
|
OnlyTradingOfficeRepairStrategy |
Repair strategy for only repairing in town where the player has a trading office.
|
ProductionChainTradeStrategy |
This trade strategy focuses on a production chain with supplying wares for the
production and selling the produced wares to a different city.
|
RandomShipConstructionSelectionStrategy |
Base strategy to build the bigest possible ships at a given location.
|
StorageBasedEventDecisionStrategy |
Event decision strategy based on the stored amount of required goofs.
|
SupplyCentralTradingStationAIStrategy |
Strategy to supply a central station with required wares.
|
SupplyHometownAIStrategy |
AI strategy for trading with the aim to supply the players home town.
|
TakeLoanLowMoneyLongestDurationStrategy |
Strategy for loan taking.
|
TradeRouteTradeStrategy |
Trade strategy that is based on a preset trade route
|
TradingOfficeBiggestShipConstructionSelectionStrategy |
This strategy builds the biggest possible ship type in a city with a trading office.
|
TradingOfficeJoinGuildMinCashStrategy |
Always join the guild if the player has a certain amount of cash dependent on the entry fee.
|
TradingOfficeRandomShipConstructionSelectionStrategy |
This strategy builds the biggest possible ship type in a city with a trading office.
|
WestCityBiggestShipConstructionSelectionStrategy |
This strategy builds the biggest possible ship type in the hometown.
|
WestCityRandomShipConstructionSelectionStrategy |
This strategy builds the biggest possible ship type in the hometown.
|
WestRepairStrategy |
Repair strategy to only repair in towns in the western half of the map.
|