BuildingProduction |
This class helps computing the production amount for the different buildings
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CelebrationService |
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CityProductionAndConsumptionService |
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ClientServerFactory |
Factory for prototype bean in the client server module.
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ClientServerTaskFactory |
Task factory for tasks that are used on the server as well as the frontend.
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ConvoyService |
Service for various actions around convoys.
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DateService |
Service concerning the date.
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DialogTemplateFactory |
Factory for dialog templates to be used in DialogTemplateMessages.
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DialogTemplateParameterSupplier |
Supplier function to provide the parameter array for dialog templates.
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DifficultyPropertyInitializer |
Property initializer for the difficulty settings.
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FormattedDateSupplier |
Supplier function providing the current date formatted.
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GuildService |
Functionality to access the guild from the UI and the engine.
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LinearDeadlinePremiumCalculator |
Provide a Supplier for a premium based on a deadline.
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LoanerService |
Providing services of a loaner that are used in the engine and the UI.
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MapProxy |
This proxy retrieves the list of ICity with some filter applied to
retrieve a subset of all cities.
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MapService |
Utility class to provide services around the cities.
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MapService.CityDistanceComparator |
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ModelStateAccessor |
Provide access to the state models that are needed in the UI and in the Engine.
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OutriggerService |
Service calculationg various values around a cities outrigger.
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PathInterpolator |
Interpolate along a given path.
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PlayerProductionService |
Service that provides the produced wares by a player by consuming the input and producing an output.
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PointService |
This service class provide utitlity functions for Point2D.
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PropertyInitializer |
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ShipService |
Service class for ships.
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StrategyHolderService |
Each strategy that is not only setup and initialized during game start is
handled through this class.
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TradeService |
Service providing functionality for trading.
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